Though navigation and the book elements were key to the story and theme, the gameplay revolves around deck-building and teamwork. What the heck is that thing? Teamwork, trinkets, and deck-building. It was a wonderfully tasteful way of incorporating the novel (pun intended) theme into the navigation elements. Therefore, you must uncover your surroundings by painting paths with magical paint. Luckily, each chapter is shrouded by a fog of war. However, it wouldn’t be a magical tome if there wasn’t a degree of mystery. Within this landscape, there is gold, treasure, ruins, battles, and more. You’ll have to explore a large map comprising many hexagonal spaces. Moreover, each chapter has a central boss to defeat and victory moves you onto the next page. The action unfolds on a blank page of this magical book. Thankfully, the disappointment is short-lived, as a new attempt creates a unique adventure. You’ll have an amazing loadout only for some bad luck or poor planning to take it all away. You’ll spend your time collecting treasures, abilities and brilliant cards for each hero. Yet in Roguebook it’s bloody soul-destroying. Like every other rogue-lite, death takes all but your character progression. Therefore, you experience a new story during every playthrough. Roguebook heavily leans on its rogue-lite mechanics and procedurally generated maps. Search each vast land and collect every treasure. Subsequently, the stories and characters within are now cursed! However, where there are villains, there are heroes to fight them, and this is what you must do. As it lay in the magical waters, it became tainted by the evil magic. This tome was lost within a well in the land of Faeria. The game is set within a book that has developed a wicked will. This fleeting moment is euphoric and makes it so rewarding and unbelievably addictive. Yet the flip side to this is when it clicks and it all comes together. Consequently, there are moments where you’ll be disheartened, the action feels unbalanced, or you’ll want to quit. The core concept demands a slow and methodical style where death and failure are leading mechanics. It’s rare that I praise a game for being repetitive, but Roguebook is brilliant because of it. Subsequently, practice makes perfect and an experimental approach will be your best friend. But, this soon changes as you revisit the repetitive gameplay for the n th time. At first, it appears to be complicated and tough to play. Yet, Roguebook does just that with its tough missions and magical chapters.ĭeveloped by Abrakam Entertainment SA and published by Nacon, this is a rogue-lite deck-builder. However, no one takes this literally, otherwise, libraries would be a dangerous place indeed. But as a standalone film and even in comparison with the previous 9, it's a bit of a mess.Books are often magical as they transport you to a faraway land. Yes there's the usual over the top stunts (though personally I thought not as good as some of the previous films) racing for no real point, fight scences etc so the fans of the franchise will probably enjoy it. The only saving grace here was the wonderfully over the top villain played brilliantly by Jason Momoa - every scene he was in stood out. I think even they think there's maybe been too many movies in this franchise. The cast felt tired, going through the motions. And of course (this is not a spoiler as it's now everywhere in the press) Fast X is not in fact the last film of the franchise so there is no closure of any sort at the end. We have a few maudlin scenes from the past. The problem is the story is nonsensical - we have jumps to shoots all around the world for no reason at all. It's a mish-mash of the previous 9 films rolled into one with cameo appearances from almost anyone who's ever starred in any of them. Then at the end you'd read the story in full and laugh at the results? Well I think that's how Fast X was written. Do you remember the game people used to play where someone would write down the first line of a story on a piece of paper, fold it back so the next person couldn't see it and then they'd add another line, fold it back etc.
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